Eravin's BLT Settings v1.75

https://www.twitch.tv/eravin

Table of Contents

Commands

General

Reward Type

Reward Tier

General

Reward Type

Reward Tier

General

Reward Type

Reward Tier

Channel Point Rewards

Classes

Fighter

Knight

Raider

Crusader

berserker

Destroyer

Rogue

Ranger

Arbalest

cavalry

horsearcher

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
buymythicmount

General

Item

Reward Type

Weapon Weight

0

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

0

Relative proportion of rewards that will be armor
Mount Weight

1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 5=200000⦷, 6=400000⦷

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade.

Max retinue: 20

Tier costs: 1=1500⦷, 2=2500⦷, 3=5000⦷, 4=25000⦷, 5=50000⦷, 5=50000⦷, 6=100000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

smithlegendaryweapon

General

Item

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

0

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
smithmasterworkarmor

General

Item

Reward Type

Weapon Weight

0

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Item specification, as this is for smithing the CustomWeight should be kept at 1, and probably Tier6 only
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier


Channel Point Rewards

Command Description Settings
Adopt a Noble Hero Get a hero in game with a specific faction. Almost all other actions require an adopted hero.

Allowed: Noble

Viewer selects faction

Starting Age Range: 18 to 30

Starting Gold: 0

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50
Tactics 50 to 100
Scouting 50 to 100
Steward 100 to 150
Leadership 100 to 150
Medicine 100 to 150

Starting Equipment Tier: 1

Adopt a Random Hero Get a hero in game with a specific culture. Almost all other actions require an adopted hero.

Allowed: Noble, Wanderer

Starting Age Range: 18 to 25

Starting Gold: 0

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Adopt a Wanderer Hero Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Viewer selects culture

Starting Age Range: 18 to 25

Starting Gold: 0

Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 25 to 50
Ranged 25 to 50
Athletics 25 to 50
Riding 25 to 50

Starting Equipment Tier: 1

Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Daily Gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

Give Streamer Gold Transfer 100,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.

Cost: 2500⦷

Train Melee Add 25,000 XP to your adopted hero. The skill it is applied to will be a random melee skill.

Skills: Melee

XP: 25000

Costs: 15000⦷

Train Ranged Add 25,000 XP to your adopted hero. The skill it is applied to will be a random ranged skill.

Skills: Ranged

XP: 25000

Costs: 15000⦷

Train Support Add 25,000 XP to your adopted hero. The skill it is applied to will be a random support skill.

Skills: Support

XP: 25000

Costs: 15000⦷

Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Fighter

Well rounded melee class with balanced offense & defense.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fighter Tier 1 Example Fighter Tier 2 Example Fighter Tier 3 Example Fighter Tier 4 Example Fighter Tier 5 Example Fighter Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Scalpel

OneHandedMace

Militia Pernach

Shield

Reinforced Kite Shield

TwoHandedGlaive

Crafted Two Handed Polearm
Passive Power

Well Trained

Healthy I: 125% HP

Ironclad I: Armor Head: +5 Armor Torso: +10 Armor Arms: +10 Armor Legs: +5

Blade Mastery I: Melee: +25

Athletic I: Athletics: +25

Heavy Hitting I: 115.0% dmg / 10% Cut Through

Shrug Off I: 15% Shrug Off

Healthy II: 150% HP

Ironclad II: Armor Head: +10 Armor Torso: +20 Armor Arms: +20 Armor Legs: +10

Blade Mastery II: Melee: +50

Athletic II: Athletics: +50

Active Power

Adrenaline Rush

[Adrenaline Rush I: Swing Speed Multiplier: 110% AI Block Chance: 125% Handling Multiplier: 115% ] requires CLASS LEVEL 1

[Adrenaline Rush II: Swing Speed Multiplier: 130% AI Block Chance: 150% Handling Multiplier: 130% ] requires CLASS LEVEL 2

[Adrenaline Rush III: Swing Speed Multiplier: 150% AI Block Chance: 200% Handling Multiplier: 150% Max Speed Multiplier: 120% ] requires CLASS LEVEL 3


Knight

An unstoppable bastion of defense and resolve.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Knight Tier 1 Example Knight Tier 2 Example Knight Tier 3 Example Knight Tier 4 Example Knight Tier 5 Example Knight Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Scalpel

Shield

Reinforced Kite Shield
Passive Power

Defense Mastery

Healthy I: 125% HP

Shield Mastery I: Shield Ability: 125% AI Block Chance: 125%

Ironclad I: Armor Head: +5 Armor Torso: +10 Armor Arms: +10 Armor Legs: +5

Healthy II: 150% HP

Shield Mastery II: Shield Ability: 150% AI Block Chance: 150%

Ironclad II: Armor Head: +10 Armor Torso: +20 Armor Arms: +20 Armor Legs: +10

Healthy III: 200% HP

Chivalry: Charm: +100 Leadership: +100

Shield Mastery III: Shield Ability: 200% AI Block Chance: 200%

Ironclad III: Armor Head: +15 Armor Torso: +30 Armor Arms: +30 Armor Legs: +15

Active Power

Against the Odds

[Exhaust III: Max Speed Multiplier: 80% ] requires CLASS LEVEL 1

[Unstoppable I: 0% damage, 100% Shrug Off] requires CLASS LEVEL 1

[Break Through I: AI Block Chance: 0% ] requires CLASS LEVEL 1

[Exhaust II: Max Speed Multiplier: 80% ] requires CLASS LEVEL 2

[Unstoppable II: 0% damage, 100% Shrug Off] requires CLASS LEVEL 2

[Break Through II: AI Block Chance: 0% ] requires CLASS LEVEL 2

[Exhaust I: Max Speed Multiplier: 80% ] requires CLASS LEVEL 3

[Unstoppable III: 0% damage, 100% Shrug Off] requires CLASS LEVEL 3

[Break Through III: AI Block Chance: 0% ] requires CLASS LEVEL 3


Raider

A fierce combatant from the north.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Raider Tier 1 Example Raider Tier 2 Example Raider Tier 3 Example Raider Tier 4 Example Raider Tier 5 Example Raider Tier 6 Example
Formation Infantry
Equipment

OneHandedAxe

Tzikourion

ThrowingAxes

Raider Throwing Axe

ThrowingAxes

Raider Throwing Axe

Shield

Reinforced Kite Shield
Passive Power

War Path

Shield Mastery I: Shield Ability: 125% AI Block Chance: 125%

Blade Mastery I: Melee: +25

Shield Mastery II: Shield Ability: 150% AI Block Chance: 150%

Blade Mastery II: Melee: +50

Shield Mastery III: Shield Ability: 200% AI Block Chance: 200%

Blade Mastery III: Melee: +100

Active Power

Battle Trance

[Vampiric I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1

[Ignore Pain I: 95% damage] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Vampiric II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2

[Ignore Pain II: 90% damage] requires CLASS LEVEL 2

[Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2

[Vampiric III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 3

[Ignore Pain III: 80% damage] requires CLASS LEVEL 3

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3


Crusader

A zealous champion with blazing fury

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Crusader Tier 1 Example Crusader Tier 2 Example Crusader Tier 3 Example Crusader Tier 4 Example Crusader Tier 5 Example Crusader Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Crafted Two Handed Sword
Passive Power

Unwavering

Ironclad I: Armor Head: +5 Armor Torso: +10 Armor Arms: +10 Armor Legs: +5

Shrug Off I: 15% Shrug Off

Blade Mastery I: Melee: +25

Blade Mastery II: Melee: +50

Ironclad II: Armor Head: +10 Armor Torso: +20 Armor Arms: +20 Armor Legs: +10

Blade Mastery III: Melee: +100

Shrug Off II: 40% Shrug Off

Active Power

Righteous Fire

[Fireblade I: Swing Speed Multiplier: 110% ] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 120% ] requires CLASS LEVEL 2

[Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 130% Two Handed: 110% ] requires CLASS LEVEL 3

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3

[Vampiric I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 3


berserker

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedAxe

Short Bill
Passive Power

Beastial Strength

Fragile III: 90% HP

Vampiric I: Absorb 5% of damage dealt as HP

Heavy Hitting I: 115.0% dmg / 10% Cut Through

Heavy Hitting II: 130.0% dmg / 20% Cut Through

Vampiric II: Absorb 10% of damage dealt as HP

Vampiric III: Absorb 15% of damage dealt as HP

Heavy Hitting III: 150.0% dmg / 30% Cut Through

Imposing: Scale 120%

Active Power

Berserker Rage

[Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 1

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 1 TO 2

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 2

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3

[Shatter Shield IV: 100% Shatter Shield] requires CLASS LEVEL 3

[Reckless: AI Block Chance: 0% ] requires CLASS LEVEL 1 TO 3


Destroyer

A strong melee fighter capable of pushing through enemy lines

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Destroyer Tier 1 Example Destroyer Tier 2 Example Destroyer Tier 3 Example Destroyer Tier 4 Example Destroyer Tier 5 Example Destroyer Tier 6 Example
Formation Infantry
Equipment

TwoHandedMace

Two Handed Mace
Passive Power

Built Different

Shrug Off I: 15% Shrug Off

Massive Maul I: Swing Speed Multiplier: 75%

Heavy Hitting I: 115.0% dmg / 10% Cut Through

Healthy I: 125% HP

Massive Maul II: Swing Speed Multiplier: 80%

Heavy Hitting II: 130.0% dmg / 20% Cut Through

Healthy II: 150% HP

Massive Maul III: Swing Speed Multiplier: 85%

Active Power

Siege Breaker

[Siege Breaker I: Add: 25% Knock Back, 25% Knock Down / 25% Shatter Shield / 5% Cut Through / AoE: 10dmg in 4.5m with ] requires CLASS LEVEL 1

[Siege Breaker II: Add: 50% Knock Back, 50% Knock Down / 25% Shatter Shield / 10% Cut Through / AoE: 15dmg in 6m with ] requires CLASS LEVEL 2

[Siege Breaker III: Add: 75% Knock Back, 75% Knock Down / 25% Shatter Shield / 20% Cut Through / AoE: 20dmg in 7m with ] requires CLASS LEVEL 3


Rogue

Agile soldier that ignores armor while engaging from close to medium range.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Rogue Tier 1 Example Rogue Tier 2 Example Rogue Tier 3 Example Rogue Tier 4 Example Rogue Tier 5 Example Rogue Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Scalpel

ThrowingKnives

Highland Throwing Dagger

ThrowingKnives

Highland Throwing Dagger

ThrowingKnives

Highland Throwing Dagger
Passive Power

Tricks of the Trade

Sneak Attack I: +10 dmg / Ignore 25% Armor

Fleet Footed I: Max Speed Multiplier: 110%

Street Training I: One Handed: +25 Throwing: +25

Sneak Attack II: +20 dmg / Ignore 50% Armor

Fleet Footed II: Max Speed Multiplier: 125%

Street Training II: One Handed: +50 Throwing: +50

Fragile III: 90% HP

Sneak Attack III: +30 dmg / Ignore 100% Armor

Fleet Footed III: Max Speed Multiplier: 150%

Street Training III: One Handed: +100 Throwing: +100

Active Power

Elusive

[Evasion I: 90% damage, 33% Shrug Off] requires CLASS LEVEL 1

[Evasion II: 75% damage, 66% Shrug Off] requires CLASS LEVEL 2

[Evasion III: 50% damage, 100% Shrug Off] requires CLASS LEVEL 3


Ranger

Ranged troop, hardier then normal archers, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Ranger Tier 1 Example Ranger Tier 2 Example Ranger Tier 3 Example Ranger Tier 4 Example Ranger Tier 5 Example Ranger Tier 6 Example
Formation Ranged
Equipment

Bow

Steppe Bow

Arrows

Arrows

Arrows

Arrows

TwoHandedSword

Crafted Two Handed Sword
Passive Power

Marksmanship

Fragile II: 65% HP

Ranger I: AiShooterError: 75% Ranged: +50

Fragile III: 90% HP

Ranger II: AiShooterError: 65% Ranged: +100

Ranger III: AiShooterError: 50% Ranged: 200%

Active Power

Flaming Volley

[Flaming Volley I: +30 dmg / Add: 100% Knock Back / 33% Shatter Shield / 100% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Flaming Volley II: +60 dmg / Add: 100% Knock Back / 66% Shatter Shield / 100% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Flaming Volley III: +90 dmg / Add: 100% Knock Back / 100% Shatter Shield / 100% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3


Arbalest

Ranged troop that uses a heavy ow and explosive bolts.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Arbalest Tier 1 Example Arbalest Tier 2 Example Arbalest Tier 3 Example Arbalest Tier 4 Example Arbalest Tier 5 Example Arbalest Tier 6 Example
Formation Ranged
Equipment

Crossbow

Bound Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

OneHandedSword

Scalpel
Passive Power

Reloading Drills

Heavy Hitting I: 115.0% dmg / 10% Cut Through

Heavy Bolts I: Reload Speed: 50% Crossbow: +25

Heavy Hitting II: 130.0% dmg / 20% Cut Through

Heavy Bolts II: Reload Speed: 75% Crossbow: +50

Heavy Hitting III: 150.0% dmg / 30% Cut Through

Heavy Bolts III: Reload Speed: 90% AiShooterError: 75% Crossbow: +100

Active Power

Explosive Bolts

[Explosive Projectiles I: Add: 15% Knock Down, 15% Dismount / 15% Shatter Shield / AoE: 20dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Explosive Projectiles II: Add: 30% Knock Down, 30% Dismount / 30% Shatter Shield / AoE: 30dmg in 7m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Explosive Projectiles III: Add: 50% Knock Down, 50% Dismount / 50% Shatter Shield / AoE: 45dmg in 8m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3


cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

TwoHandedGlaive

Crafted Two Handed Polearm

Shield

Reinforced Kite Shield

OneHandedSword

Scalpel
Mount

Horse

Battanian Thoroughbred
Passive Power

A Good Horse

Ironclad I: Armor Head: +5 Armor Torso: +10 Armor Arms: +10 Armor Legs: +5

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 Armor Legs: +5 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Ironclad II: Armor Head: +10 Armor Torso: +20 Armor Arms: +20 Armor Legs: +10

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 Armor Legs: +10 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Ironclad III: Armor Head: +15 Armor Torso: +30 Armor Arms: +30 Armor Legs: +15

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 Armor Legs: +20 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Active Power

Trample

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1

[Charge AoE I: AoE: 30dmg in 1m from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Charge AoE II: AoE: 50dmg in 1.5m from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3

[Charge AoE III: AoE: 100dmg in 2m from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3


horsearcher

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

Steppe Bow

Arrows

Arrows

Arrows

Arrows

OneHandedSword

Scalpel
Mount

Horse

Battanian Thoroughbred
Passive Power

Mounted Archery

Ranger I: AiShooterError: 75% Ranged: +50

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 Armor Legs: +5 (on mount)

Ranger I: AiShooterError: 75% Ranged: +50

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 Armor Legs: +10 (on mount)

Ranger II: AiShooterError: 65% Ranged: +100

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 Armor Legs: +10 (on mount)

Active Power

Explosive Arrows

[Explosive Projectiles I: Add: 15% Knock Down, 15% Dismount / 15% Shatter Shield / AoE: 20dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 TO 2

[Explosive Projectiles II: Add: 30% Knock Down, 30% Dismount / 30% Shatter Shield / AoE: 30dmg in 7m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1.5

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

120

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Disabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

50

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

7500

Gold the hero gets for every kill
XP Per Kill

7500

XP the hero gets for every kill
XP Per Killed

10000

XP the hero gets for being killed
Heal Per Kill

0

HP the hero gets for every kill
Retinue Gold Per Kill

2000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

0

HP the hero's retinue gets for every kill
Relative Level Scaling

0.25

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

2.5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

30000

Gold won if the heroes side wins
Win XP

5000

XP the hero gets if the heroes side wins
Lose Gold

15000

Gold lost if the heroes side loses
Lose XP

30000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

1

Min difficulty scaling multiplier
Difficulty Scaling Max

1.25

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree! 10

30000⦷

20000XP

has had enough! 20

50000⦷

30000XP

Unstoppable! 30

100000⦷

50000XP

Made the Difference! 50

200000⦷

100000XP

Godlike! 100

500000⦷

300000XP

Achievements

Name Requirements Reward
Champion of the Realm

Total Kills >= 1000

100000⦷

100000XP

Item: Armor: 100%

Master Arbalest

Battles >= 200 [class: (Class, Arbalest)

200000⦷

200000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}Engineer's {ITEMNAME} (2x)

Master Berserker

Battles >= 200 [class: (Class, berserker)

200000⦷

200000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of Fury (2x)

Master Cavalry

Battles >= 200 [class: (Class, cavalry)

200000⦷

200000XP

Item: Mount: 100% Custom: 100% {=W47g8bCB}Banneret's {ITEMNAME} (2x)

Master Crusader

Battles >= 200 [class: (Class, Crusader)

200000⦷

200000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Zealot's {ITEMNAME} (2x)

Master Destroyer

Battles >= 200 [class: (Class, Destroyer)

200000⦷

200000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of Destruction (2x)

Master Fighter

Battles >= 200 [class: (Class, Fighter)

200000⦷

200000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of the Marshal (2x)

Master Horse Archer

Battles >= 200 [class: (Class, horsearcher)

200000⦷

200000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}Rider's {ITEMNAME} (2x)

Master Knight

Battles >= 200 [class: (Class, Knight)

200000⦷

200000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of the Bulwark (2x)

Master Raider

Battles >= 200 [class: (Class, Raider)

200000⦷

200000XP

Item: Armor: 100% Custom: 100% {=W47g8bCB}Ruthless {ITEMNAME} (2x)

Master Ranger

Battles >= 200 [class: (Class, Ranger)

200000⦷

200000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}Deadeye's {ITEMNAME} (2x)

Master Rogue

Battles >= 200 [class: (Class, Rogue)

200000⦷

200000XP

Item: Weapon: 100% Custom: 100% {=W47g8bCB}Assassin's {ITEMNAME} (2x)

Seasoned

Battles >= 20

150000⦷

Squire

Battles >= 5

50000⦷

Stream Sniper

Total Streamer Kills >= 5

100000⦷

100000XP

Item: Weapon: 100% Custom: 100% {=xI41h8NA}Stream Sniper's {ITEMNAME} (2x)

Veteran

Battles >= 50

300000⦷

Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

10

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

65

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Enabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Enabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Disabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

20000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

50000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

0

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting