Eravin's BLT Settings v1.75
https://www.twitch.tv/eravin
Table of Contents
Commands
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
General
Reward Type
Reward Tier
Channel Point Rewards
Classes
Fighter
Knight
Raider
Crusader
berserker
Destroyer
Rogue
Ranger
Arbalest
cavalry
horsearcher
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Channel Point Rewards
Command | Description | Settings | ||||||||||||||||||||
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Adopt a Noble Hero | Get a hero in game with a specific faction. Almost all other actions require an adopted hero. |
Allowed: Noble Viewer selects faction Starting Age Range: 18 to 30 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Adopt a Random Hero | Get a hero in game with a specific culture. Almost all other actions require an adopted hero. |
Allowed: Noble, Wanderer Starting Age Range: 18 to 25 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Adopt a Wanderer Hero | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Viewer selects culture Starting Age Range: 18 to 25 Starting Gold: 0 Inheritance: 25% of gold spent on equipment and retinue, up to 2 custom items Starting Skills:
Starting Equipment Tier: 1 |
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Attack | Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue). |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Daily Gold | Adds 100,000 gold to your adopted hero. |
Amount: 100000⦷ |
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Give Streamer Gold | Transfer 100,000 gold to the streamers character, from your hero. | |||||||||||||||||||||
Heal Hero | Heals your hero over time. Only works in battle, when your hero is summoned. | |||||||||||||||||||||
Heal Streamer | Heals the streamers character in battle, over time. Doesn't work on the campaign map. | |||||||||||||||||||||
Retire My Hero | Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete. | |||||||||||||||||||||
Send Message In Game | Sends a message in the game. If you have a hero then it will also show them next to the message. | |||||||||||||||||||||
Summon | Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue). |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
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Tournament | Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament. |
Cost: 2500⦷ |
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Train Melee | Add 25,000 XP to your adopted hero. The skill it is applied to will be a random melee skill. |
Skills: Melee XP: 25000 Costs: 15000⦷ |
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Train Ranged | Add 25,000 XP to your adopted hero. The skill it is applied to will be a random ranged skill. |
Skills: Ranged XP: 25000 Costs: 15000⦷ |
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Train Support | Add 25,000 XP to your adopted hero. The skill it is applied to will be a random support skill. |
Skills: Support XP: 25000 Costs: 15000⦷ |
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Use Class Power | Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay. |
Classes
Fighter
Well rounded melee class with balanced offense & defense.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
OneHandedMace |
Shield |
TwoHandedGlaive |
Passive Power |
Well Trained Healthy I: 125% HP Ironclad I: Armor Head: +5 Armor Torso: +10 Armor Arms: +10 Armor Legs: +5 Blade Mastery I: Melee: +25 Athletic I: Athletics: +25 Heavy Hitting I: 115.0% dmg / 10% Cut Through Shrug Off I: 15% Shrug Off Healthy II: 150% HP Ironclad II: Armor Head: +10 Armor Torso: +20 Armor Arms: +20 Armor Legs: +10 Blade Mastery II: Melee: +50 Athletic II: Athletics: +50 |
Active Power |
Adrenaline Rush [Adrenaline Rush I: Swing Speed Multiplier: 110% AI Block Chance: 125% Handling Multiplier: 115% ] requires CLASS LEVEL 1 [Adrenaline Rush II: Swing Speed Multiplier: 130% AI Block Chance: 150% Handling Multiplier: 130% ] requires CLASS LEVEL 2 [Adrenaline Rush III: Swing Speed Multiplier: 150% AI Block Chance: 200% Handling Multiplier: 150% Max Speed Multiplier: 120% ] requires CLASS LEVEL 3 |
Knight
An unstoppable bastion of defense and resolve.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
Shield |
Passive Power |
Defense Mastery Healthy I: 125% HP Shield Mastery I: Shield Ability: 125% AI Block Chance: 125% Ironclad I: Armor Head: +5 Armor Torso: +10 Armor Arms: +10 Armor Legs: +5 Healthy II: 150% HP Shield Mastery II: Shield Ability: 150% AI Block Chance: 150% Ironclad II: Armor Head: +10 Armor Torso: +20 Armor Arms: +20 Armor Legs: +10 Healthy III: 200% HP Chivalry: Charm: +100 Leadership: +100 Shield Mastery III: Shield Ability: 200% AI Block Chance: 200% Ironclad III: Armor Head: +15 Armor Torso: +30 Armor Arms: +30 Armor Legs: +15 |
Active Power |
Against the Odds [Exhaust III: Max Speed Multiplier: 80% ] requires CLASS LEVEL 1 [Unstoppable I: 0% damage, 100% Shrug Off] requires CLASS LEVEL 1 [Break Through I: AI Block Chance: 0% ] requires CLASS LEVEL 1 [Exhaust II: Max Speed Multiplier: 80% ] requires CLASS LEVEL 2 [Unstoppable II: 0% damage, 100% Shrug Off] requires CLASS LEVEL 2 [Break Through II: AI Block Chance: 0% ] requires CLASS LEVEL 2 [Exhaust I: Max Speed Multiplier: 80% ] requires CLASS LEVEL 3 [Unstoppable III: 0% damage, 100% Shrug Off] requires CLASS LEVEL 3 [Break Through III: AI Block Chance: 0% ] requires CLASS LEVEL 3 |
Raider
A fierce combatant from the north.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedAxe |
ThrowingAxes |
ThrowingAxes |
Shield |
Passive Power |
War Path Shield Mastery I: Shield Ability: 125% AI Block Chance: 125% Blade Mastery I: Melee: +25 Shield Mastery II: Shield Ability: 150% AI Block Chance: 150% Blade Mastery II: Melee: +50 Shield Mastery III: Shield Ability: 200% AI Block Chance: 200% Blade Mastery III: Melee: +100 |
Active Power |
Battle Trance [Vampiric I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 1 [Ignore Pain I: 95% damage] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Vampiric II: Absorb 10% of damage dealt as HP] requires CLASS LEVEL 2 [Ignore Pain II: 90% damage] requires CLASS LEVEL 2 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2 [Vampiric III: Absorb 15% of damage dealt as HP] requires CLASS LEVEL 3 [Ignore Pain III: 80% damage] requires CLASS LEVEL 3 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 |
Crusader
A zealous champion with blazing fury
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedSword |
Passive Power |
Unwavering Ironclad I: Armor Head: +5 Armor Torso: +10 Armor Arms: +10 Armor Legs: +5 Shrug Off I: 15% Shrug Off Blade Mastery I: Melee: +25 Blade Mastery II: Melee: +50 Ironclad II: Armor Head: +10 Armor Torso: +20 Armor Arms: +20 Armor Legs: +10 Blade Mastery III: Melee: +100 Shrug Off II: 40% Shrug Off |
Active Power |
Righteous Fire [Fireblade I: Swing Speed Multiplier: 110% ] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 120% ] requires CLASS LEVEL 2 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 130% Two Handed: 110% ] requires CLASS LEVEL 3 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 [Vampiric I: Absorb 5% of damage dealt as HP] requires CLASS LEVEL 3 |
berserker
Foot soldier with lower health, that can gain health by doing damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Heavy Infantry |
Equipment |
TwoHandedAxe |
Passive Power |
Beastial Strength Fragile III: 90% HP Vampiric I: Absorb 5% of damage dealt as HP Heavy Hitting I: 115.0% dmg / 10% Cut Through Heavy Hitting II: 130.0% dmg / 20% Cut Through Vampiric II: Absorb 10% of damage dealt as HP Vampiric III: Absorb 15% of damage dealt as HP Heavy Hitting III: 150.0% dmg / 30% Cut Through Imposing: Scale 120% |
Active Power |
Berserker Rage [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 1 TO 2 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Shatter Shield IV: 100% Shatter Shield] requires CLASS LEVEL 3 [Reckless: AI Block Chance: 0% ] requires CLASS LEVEL 1 TO 3 |
Destroyer
A strong melee fighter capable of pushing through enemy lines
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
TwoHandedMace |
Passive Power |
Built Different Shrug Off I: 15% Shrug Off Massive Maul I: Swing Speed Multiplier: 75% Heavy Hitting I: 115.0% dmg / 10% Cut Through Healthy I: 125% HP Massive Maul II: Swing Speed Multiplier: 80% Heavy Hitting II: 130.0% dmg / 20% Cut Through Healthy II: 150% HP Massive Maul III: Swing Speed Multiplier: 85% |
Active Power |
Siege Breaker [Siege Breaker I: Add: 25% Knock Back, 25% Knock Down / 25% Shatter Shield / 5% Cut Through / AoE: 10dmg in 4.5m with ] requires CLASS LEVEL 1 [Siege Breaker II: Add: 50% Knock Back, 50% Knock Down / 25% Shatter Shield / 10% Cut Through / AoE: 15dmg in 6m with ] requires CLASS LEVEL 2 [Siege Breaker III: Add: 75% Knock Back, 75% Knock Down / 25% Shatter Shield / 20% Cut Through / AoE: 20dmg in 7m with ] requires CLASS LEVEL 3 |
Rogue
Agile soldier that ignores armor while engaging from close to medium range.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Infantry |
Equipment |
OneHandedSword |
ThrowingKnives |
ThrowingKnives |
ThrowingKnives |
Passive Power |
Tricks of the Trade Sneak Attack I: +10 dmg / Ignore 25% Armor Fleet Footed I: Max Speed Multiplier: 110% Street Training I: One Handed: +25 Throwing: +25 Sneak Attack II: +20 dmg / Ignore 50% Armor Fleet Footed II: Max Speed Multiplier: 125% Street Training II: One Handed: +50 Throwing: +50 Fragile III: 90% HP Sneak Attack III: +30 dmg / Ignore 100% Armor Fleet Footed III: Max Speed Multiplier: 150% Street Training III: One Handed: +100 Throwing: +100 |
Active Power |
Elusive [Evasion I: 90% damage, 33% Shrug Off] requires CLASS LEVEL 1 [Evasion II: 75% damage, 66% Shrug Off] requires CLASS LEVEL 2 [Evasion III: 50% damage, 100% Shrug Off] requires CLASS LEVEL 3 |
Ranger
Ranged troop, hardier then normal archers, can use explosive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Bow |
Arrows |
Arrows |
TwoHandedSword |
Passive Power |
Marksmanship Fragile II: 65% HP Ranger I: AiShooterError: 75% Ranged: +50 Fragile III: 90% HP Ranger II: AiShooterError: 65% Ranged: +100 Ranger III: AiShooterError: 50% Ranged: 200% |
Active Power |
Flaming Volley [Flaming Volley I: +30 dmg / Add: 100% Knock Back / 33% Shatter Shield / 100% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Flaming Volley II: +60 dmg / Add: 100% Knock Back / 66% Shatter Shield / 100% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Flaming Volley III: +90 dmg / Add: 100% Knock Back / 100% Shatter Shield / 100% Cut Through from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 |
Arbalest
Ranged troop that uses a heavy ow and explosive bolts.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Ranged |
Equipment |
Crossbow |
Bolts |
Bolts |
OneHandedSword |
Passive Power |
Reloading Drills Heavy Hitting I: 115.0% dmg / 10% Cut Through Heavy Bolts I: Reload Speed: 50% Crossbow: +25 Heavy Hitting II: 130.0% dmg / 20% Cut Through Heavy Bolts II: Reload Speed: 75% Crossbow: +50 Heavy Hitting III: 150.0% dmg / 30% Cut Through Heavy Bolts III: Reload Speed: 90% AiShooterError: 75% Crossbow: +100 |
Active Power |
Explosive Bolts [Explosive Projectiles I: Add: 15% Knock Down, 15% Dismount / 15% Shatter Shield / AoE: 20dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Explosive Projectiles II: Add: 30% Knock Down, 30% Dismount / 30% Shatter Shield / AoE: 30dmg in 7m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Explosive Projectiles III: Add: 50% Knock Down, 50% Dismount / 50% Shatter Shield / AoE: 45dmg in 8m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 |
cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Cavalry |
Equipment |
TwoHandedGlaive |
Shield |
OneHandedSword |
Mount |
Horse |
Passive Power |
A Good Horse Ironclad I: Armor Head: +5 Armor Torso: +10 Armor Arms: +10 Armor Legs: +5 Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 Armor Legs: +5 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Ironclad II: Armor Head: +10 Armor Torso: +20 Armor Arms: +20 Armor Legs: +10 Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 Armor Legs: +10 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Ironclad III: Armor Head: +15 Armor Torso: +30 Armor Arms: +30 Armor Legs: +15 Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +40 Armor Legs: +20 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
Active Power |
Trample [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Charge AoE I: AoE: 30dmg in 1m from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Charge AoE II: AoE: 50dmg in 1.5m from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Charge AoE III: AoE: 100dmg in 2m from Charge against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 |
horsearcher
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
---|---|---|---|---|---|
Formation | Horse Archer |
Equipment |
Bow |
Arrows |
Arrows |
OneHandedSword |
Mount |
Horse |
Passive Power |
Mounted Archery Ranger I: AiShooterError: 75% Ranged: +50 Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +10 Armor Legs: +5 (on mount) Ranger I: AiShooterError: 75% Ranged: +50 Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 Armor Legs: +10 (on mount) Ranger II: AiShooterError: 65% Ranged: +100 Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +20 Armor Legs: +10 (on mount) |
Active Power |
Explosive Arrows [Explosive Projectiles I: Add: 15% Knock Down, 15% Dismount / 15% Shatter Shield / AoE: 20dmg in 6m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 1 TO 2 [Explosive Projectiles II: Add: 30% Knock Down, 30% Dismount / 30% Shatter Shield / AoE: 30dmg in 7m with from Ranged against Non-heroes / Heroes / Adopted] requires CLASS LEVEL 3 |
Common Config
General
Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
Start With Full Health |
Enabled |
Whether the hero will always start with full health |
Start Health Multiplier |
1.5 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
Start Retinue Health Multiplier |
1 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
Summon Cooldown In Seconds |
120 |
Minimum time between summons for a specific hero |
Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
Retinue Use Heroes Formation |
Disabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
Death
Allow Death |
Disabled |
Whether an adopted hero is allowed to die |
Final Death Chance Percent |
0 |
Final death chance percent (includes vanilla chance) |
Apply Death Chance To All Heroes |
Disabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
Retinue Death Chance Percent |
50 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
Gold Per Kill |
7500 |
Gold the hero gets for every kill |
XP Per Kill |
7500 |
XP the hero gets for every kill |
XP Per Killed |
10000 |
XP the hero gets for being killed |
Heal Per Kill |
0 |
HP the hero gets for every kill |
Retinue Gold Per Kill |
2000 |
Gold the hero gets for every kill their retinue gets |
Retinue Heal Per Kill |
0 |
HP the hero's retinue gets for every kill |
Relative Level Scaling |
0.25 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
Level Scaling Cap |
2.5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
Battle End Rewards
Win Gold |
30000 |
Gold won if the heroes side wins |
Win XP |
5000 |
XP the hero gets if the heroes side wins |
Lose Gold |
15000 |
Gold lost if the heroes side loses |
Lose XP |
30000 |
XP the hero gets if the heroes side loses |
Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
Difficulty Scaling Min |
1 |
Min difficulty scaling multiplier |
Difficulty Scaling Max |
1.25 |
Max difficulty scaling multiplier |
Kill Streaks
Name | Kills Required | Reward |
---|---|---|
Killing Spree! | 10 |
30000⦷ 20000XP |
has had enough! | 20 |
50000⦷ 30000XP |
Unstoppable! | 30 |
100000⦷ 50000XP |
Made the Difference! | 50 |
200000⦷ 100000XP |
Godlike! | 100 |
500000⦷ 300000XP |
Achievements
Name | Requirements | Reward |
---|---|---|
Champion of the Realm |
Total Kills >= 1000 |
100000⦷ 100000XP Item: Armor: 100% |
Master Arbalest |
Battles >= 200 [class: (Class, Arbalest) |
200000⦷ 200000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}Engineer's {ITEMNAME} (2x) |
Master Berserker |
Battles >= 200 [class: (Class, berserker) |
200000⦷ 200000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of Fury (2x) |
Master Cavalry |
Battles >= 200 [class: (Class, cavalry) |
200000⦷ 200000XP Item: Mount: 100% Custom: 100% {=W47g8bCB}Banneret's {ITEMNAME} (2x) |
Master Crusader |
Battles >= 200 [class: (Class, Crusader) |
200000⦷ 200000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Zealot's {ITEMNAME} (2x) |
Master Destroyer |
Battles >= 200 [class: (Class, Destroyer) |
200000⦷ 200000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of Destruction (2x) |
Master Fighter |
Battles >= 200 [class: (Class, Fighter) |
200000⦷ 200000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of the Marshal (2x) |
Master Horse Archer |
Battles >= 200 [class: (Class, horsearcher) |
200000⦷ 200000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}Rider's {ITEMNAME} (2x) |
Master Knight |
Battles >= 200 [class: (Class, Knight) |
200000⦷ 200000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}{ITEMNAME} of the Bulwark (2x) |
Master Raider |
Battles >= 200 [class: (Class, Raider) |
200000⦷ 200000XP Item: Armor: 100% Custom: 100% {=W47g8bCB}Ruthless {ITEMNAME} (2x) |
Master Ranger |
Battles >= 200 [class: (Class, Ranger) |
200000⦷ 200000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}Deadeye's {ITEMNAME} (2x) |
Master Rogue |
Battles >= 200 [class: (Class, Rogue) |
200000⦷ 200000XP Item: Weapon: 100% Custom: 100% {=W47g8bCB}Assassin's {ITEMNAME} (2x) |
Seasoned |
Battles >= 20 |
150000⦷ |
Squire |
Battles >= 5 |
50000⦷ |
Stream Sniper |
Total Streamer Kills >= 5 |
100000⦷ 100000XP Item: Weapon: 100% Custom: 100% {=xI41h8NA}Stream Sniper's {ITEMNAME} (2x) |
Veteran |
Battles >= 50 |
300000⦷ |
Tournament Config
General
Start Health Multiplier |
2 |
Amount to multiply normal starting health by |
Disable Kill Rewards In Tournament |
Enabled |
Heroes won't get any kill rewards in tournaments |
Disable Tracking Kills Tournament |
Enabled |
Tournament kills / deaths won't be counted towards achievements or kill streaks |
Equipment
No Horses |
Enabled |
Remove horses completely from the BLT tournaments (the horse AI is terrible) |
No Spears |
Enabled |
Replaces all lances and spears with swords, because lance and spear combat is terrible |
Normalize Armor |
Enabled |
Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below) |
Normalize Armor Tier |
4 |
Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled |
Randomize Weapon Types |
Enabled |
Randomizes the weapons used in each round, weighted based on the classes of the participants |
Balancing
Previous Winner Debuffs |
|
Applies skill debuffers to previous tournament winners |
Round Type
Round 1 Type |
|
Round 1 Type | |||||||||||||||||||||
Round 2 Type |
|
Round 2 Type | |||||||||||||||||||||
Round 3 Type |
|
Round 3 Type |
Round Rewards
Round 1 Rewards |
|
Round 1 Rewards | |||||||||
Round 2 Rewards |
|
Round 2 Rewards | |||||||||
Round 3 Rewards |
|
Round 3 Rewards | |||||||||
Round 4 Rewards |
|
Round 4 Rewards |
Rewards
Win Gold |
50000 |
Gold won if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Win XP |
50000 |
XP given if the hero wins the tournaments | ||||||||||||||||||||||||||||||
Participate XP |
10000 |
XP given if the hero participates in a tournament but doesn't win | ||||||||||||||||||||||||||||||
Prize |
Reward Type
Reward Tier
|
Winners prize |
Betting
Enable Betting |
Enabled |
Enable betting |
Betting On Final Only |
Enabled |
Only allow betting on the final betting |